Wednesday, May 16, 2012

Catching On

In baseball the pitcher, as we looked at yesterday may be the most important player on the team. However that pitcher couldn't do it without a battery mate. That battery mate is the catcher. A good catcher needs to be able to call a good game, know how to handle the pitchers and also be able to throw runners out.

We are comparing each position on a baseball team with compiling a quality project team. Yesterday we looked at the pitcher. Today of course it is the catcher. What exactly do the qualities of a catcher have to do with a person on your project team?

As the leader of the team you need someone who can call a good game. You need someone who can make the decisions and make the right decisions. That is one thing your project catcher needs to be able to do. Call the shots of the project and be the driver to make sure those delivering the information are delivering accurate information.

You also need to have someone on your team who can handle issues and problems that might arise. Just like a catcher handles pitchers and goes to the mound to give words of encouragement you need a project catcher who can deliver words of encouragement when the going gets tough.

The last role your project catcher should be able to do is to throw runners out. They should be able to make sure those who aren't performing in the project are removed from the project. Maybe they weren't a good fit for the project. Someone on your team needs to be able to identify those people and throw them out of the project.

Is your project team catching on? Start building a good team by have quality battery mates.

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